From 1dd54e032b71137da3391dda277c32f44e91be0e Mon Sep 17 00:00:00 2001 From: Alex Karle Date: Sat, 4 Apr 2020 00:05:42 -0400 Subject: [PATCH] Euchre::Dealer: Add first pass at play_card As with the previous commit, I think the logic here is _mostly_ sound, and it test compiles, so getting the first draft in now to iterate on it. --- lib/Euchre/Dealer.pm | 56 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 56 insertions(+) diff --git a/lib/Euchre/Dealer.pm b/lib/Euchre/Dealer.pm index 5798da4..3f19b65 100644 --- a/lib/Euchre/Dealer.pm +++ b/lib/Euchre/Dealer.pm @@ -101,6 +101,7 @@ sub handle_msg { stand_up => \&stand_up, start_game => \&start_game, vote_trump => \&vote_trump, + play_card => \&play_card, ); if (exists $dispatch{$msg->{action}}) { @@ -218,6 +219,7 @@ sub start_new_round { # Shift dealer and deal $game->{dealer} = ($game->{dealer} + 1 % 4); + $game->{table} = []; deal_players_hands($game); # Signal vote of player next to dealer... @@ -279,6 +281,60 @@ sub vote_trump { } } +# msg.card => 'AH' +sub play_card { + my ($p, $msg) = @_; + + # Identify player + my $game = $p->{game}; + my $seat = $p->{seat}; + + # Make sure we all behave + if ($p->{seat} != $game->{turn}) { + send_error("Not your turn"); + return; + } + + # Update the table and current player + push @{$game->{table}}, $msg->{card}; + $game->{turn} = ($game->{turn} + 1 % 4); # XXX: loner turn + + if (@{$game->{table} >= 4}) { + # End trick -- update tricks, clear table, and set current player + my @table = map { cname_to_id($_) } @{$game->{table}}; + my $winner_id = trick_winner($game->{trump}, @table); + + $game->{tricks}->[$winner_id]++; + $game->{table} = []; + $game->{turn} = $winner_id; + + if (sum(@{$game->{tricks}}) >= 5) { + # End round -- update scores, clear tricks, push dealer + my ($team_id, $score) = score_round($game->{caller}, @{$game->{tricks}}); + $game->{scores}->[$team_id] += $score; + + if ($game->{scores}->[$team_id] >= 10) { + # End game... no need to redeal + signal_game_end($game); + } else { + start_new_round($game); + } + } + } + + # XXX: for fast prototyping we just broadcast gamestate + broadcast_gamestate($game); +} + + +sub signal_game_end { + my ($game) = @_; + + # TODO: send message with winners and end the game + # (maybe put game no longer in progress?) + $game->{phase} = 'end'; +} + # XXX: The most simplest (bulkiest) message we can send is to just # broadcast the gamestate to all clients. This will be our temporary -- libgit2 1.1.1