commit 372505143a356468bdf96747aefc0cc2295190df (patch)
parent 28ada42994cb08ac85117e87ae15065adacf7f2d
Author: Chris Karle <chriskarle@hotmail.com>
Date: Wed, 6 May 2020 19:55:28 -0400
app.js joining action update
Change from join_game action to new join_table.
Diffstat:
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/assets/app.js b/assets/app.js
@@ -101,7 +101,7 @@ class App extends React.Component {
}, () => {
if (tableName && tableName != ''){
client.send(JSON.stringify({
- action:'join_game',
+ action:'join_table',
player_name: this.state.playerName,
game_id: tableName
}));
@@ -114,7 +114,7 @@ class App extends React.Component {
// should only be calling this on unique error and user wants force rejoin
// so all other state should be correct
client.send(JSON.stringify({
- action:'join_game',
+ action:'join_table',
player_name: this.state.playerName,
game_id: this.state.tableName,
force: true
@@ -122,10 +122,10 @@ class App extends React.Component {
}
setFakeGame = (initialName, initialTable) => {
- client.send(JSON.stringify({ action:'join_game', player_name: initialName, game_id: initialTable }));
- fc1.send(JSON.stringify({ action:'join_game', player_name: 'Betty', game_id: initialTable }));
- fc2.send(JSON.stringify({ action:'join_game', player_name: 'CJ', game_id: initialTable }));
- fc3.send(JSON.stringify({ action:'join_game', player_name: 'Dana', game_id: initialTable }));
+ client.send(JSON.stringify({ action:'join_table', player_name: initialName, game_id: initialTable }));
+ fc1.send(JSON.stringify({ action:'join_table', player_name: 'Betty', game_id: initialTable }));
+ fc2.send(JSON.stringify({ action:'join_table', player_name: 'CJ', game_id: initialTable }));
+ fc3.send(JSON.stringify({ action:'join_table', player_name: 'Dana', game_id: initialTable }));
fc1.send(JSON.stringify({ action:'take_seat', seat: 0 }));
fc2.send(JSON.stringify({ action:'take_seat', seat: 1 }));
fc3.send(JSON.stringify({ action:'take_seat', seat: 2 }));